Frontline: Games Series
Game manual: Work in progress
About:
In "Frontline: World War II" players command the Allied forces through some of the most famous battles of the Second World War freeing Europe, Africa, and the Pacific theatre from the hands of the Axis powers.
Fight your way through 45 epic WWII battles (Campaign & scenarios), aim your targets carefully, counter-attack, and strategically coordinate your squads. The study of enemy tactics and the use of Special abilities will lead to victory!
New units become available as you progress through the campaign based on your ingenuity, skill, tactics, and chronology.
All Units improve and unlock new behaviors once they reach the experience needed, abilities that will prove later on indispensable in battle: Camouflage, Sabotage, Entrench, Over-watch, Smoke-screens, AT grenades, Artillery barrage, Shell Shock, Transport, Special Panzers, APCR, Armor Suppression, Routed, Infantry Charge, sharp-shooters, encirclement & flanking, deflections, penetration, critical hits, and ballistics that depend on the range of contact.
in this turn-based, offline-operational tactics-strategy game you get to lead your army to victory by conquering objectives in any strategy you find best.
The "Frontline Games Series" is a Solo Dev effort, I answer and appreciate all feedback.
FEATURES:
✔23 Historical inspired missions
✔22 Hard Scenarios where you will face against the full force of the enemy but also get to recruit your own army
✔42xUnit specializations (multiple "Perks" per unit)
✔Level up & active abilities for every unit
✔Weapon arsenal: ~200 unique units
✔Reinforcements & supply
✔Multiple objectives
✔Zoom controls
✔HD graphics
✔Intuitive interface
✔No ADS or Micro-transactions
✔All DLC's are free
✔Lean learning curve
✔Light Turn limit
Infantry
Armored
Support
Supply
Warship
U-boat
Aircraft
Unit characteristics:
50
• Strenght - units size and combat readiness
20
• HP - Hit-points (Health & Armor)
3
• Range - Attack range (Damage -1/Hexagon distance)
5
• Soft damage - Damage against soft targets (Infantry & destructibles)
6
• Hard damage - Damage against armoured units
4
• Support damage - Damage to support units
12
• Warship damage - Damage to warships
8
• Underwater damage - Damage to U-boats & submarines
3
• Anti-Aircraft damage - Damage against airborne units
Unit Specialization:
•Support- Defends any adjacent friendly unit from incoming enemy attacks.
•Initiative: A bonus attack is granted every time an enemy it's eliminated
•Grounded: Unit does not retreat nor break (cannot be suppressed)
•Tracked: Bonus movement in rough terrain
•Unpredictable: Some combat predicaments are unknown until combat occures
•Slow: Unit can only perform one action per turn (Cannot move after attack, cannot attack after movement)
•Head Quarters (H.Q): Can recruit new units but also heal, repair, refill ammo and fuel. Range: 5
•EVASION: Chance to evade incoming Soft attacks
•EVASION: Chance to evade incoming HARD or Naval attacks
•Entrenchments: Absorb 10-75% Damage
•Long range weapons: Attack range increased
•SMG : Sub machine guns - Extra damage against soft targets at close range
•Assault weapons: Bonus damage at any range
•Heavy MG: Bonus damage to soft targets (can SUPPRESS enemy targets)
•Anti-Tank weapons: Extra damage to armored units
•Melee: Bonus damage to soft targets at close range
•Flamethrower: Extra damage to entrenched units
•Demolition: Extra damage to structures and SUPPORT units
•Heavy Mortar support: Bonus damage
•Artillery: Long range artillery units
•Rocket artillery: Extra damage [incendiary]
•Tank Destroyer: Can fire from behind obstacles at no penalty
•AA: Anti-aircraft weapons - will engage incoming AIRSTRIKES or Airborne units.
•Torpedo: Extreme damage to Warships
•Fighter: Fighter aircraft
•Dive-bomber aircraft: Vulnerable to attacks
•Sonar: Unit can use "Over watch"
•Paratroopers: airborne units that can be landed in areas of the map where there is no Anti-Aircraft support
•No retaliation: Unit cannot fight back when engaged
•Low accuracy: Combat efficiency lowered
•Reconnaissance: Extended range
•Barb-wire: Defends the position, unit cannot be pushed back!
•Mine-sweeper: Extra damage to minefields
•Body armor: Bonus HP
•Captured unit: Captured French tanks
When enough experience is gained, units will automatically improve and unlock new Abilities & Behaviours.
*Best used in combination with other units.
•Entrenchments:
Defense +25% (absorbs incoming damage)
•Suppressive:
Pushes the enemy unit back one Hexagon.
No effect on Grounded units.
•Grounded: Unit does not retreat nor break (cannot be suppressed)
•Sneak attack:
Bonus incendiary bonus
Units can not be seen by the enemy during the attack and will take very little damage
•Dissrupt:
Infiltrate and DISABLE any enemy unit for 1 turn
If successful: Target will not retaliate
•SNIPE:
Long-range sniper attack.
Range +1
Accuracy -15%
*No effect on SUPPORT units
•Infantry Charge:
Fix bayonets
High casualties
Best used against retreating units
•Close attack:
The unit will try a close attack using AT and Explosive
High casualties
Low accuracy
•SONAR:
OVER-Watch for Submarine-hunters & torpeedo boats
The unit will engage automatically any enemy entering its attack range.
To deploy it needs a distance of at least 3Hex from the enemy
•Frontal attack:
High casualties
High damage
•Smoke Screen:
Hides the unit in thick smoke taking minimal damage
Effect: 1 Turn
•Transport:
Increased transportation range.
Units are protected while in transport but cannot fight back until deployment.
•Heal/Refit:
Resupply Strenght to any unit
Range: 5
Cost: 0
•Ammunition & Fuel:
Refill a unit's ammo and fuel